And to make sure I understand correctly, the concern would be too much cc given to the priest mostly shadow spec basically makes them a better cc mage right? I would prefer Blizz spends time bringing out of balance classes into balance Mw Monk needs a buff, some damage classes need a nerf, and so forth.
Those are priorities imo. After that make the slowing ability idea as a pvp talent for disc and holy. So after i wrote that i realized with the way Bliz has wow set up, why not just make shackle humans a pvp talent for Disc and if you wanted to holy. Disc priest would now look like this for cc - AOE Fear 30 sec cooldown if talented , Mind Control still loose control of yourself, to control another char , and a root that breaks with any damage.
Shaman currently have the following: Capacitor totem 8 yard stun after 2 seconds , Aoe slowing totem, hex, single target slow, interrupt, and on top of all of this they get a strong mobility spell. They can talent down the cooldown of the capacitor totem, or grab a earthbind totem.
Monks just need a buff, the have paralysis, an aoe knock back if talented, they really are the healing class that needs the most work.
MC is not useless. It literally wins games. Cyclone is 1. But i do think MC is very situational, and you can only use it when you know your team is safe and not needing heals for an extended period of time.
Which in this current meta can make it very difficult because burst damage is so so so strong. If you get frogged you run into melee range and most melee classes will cleave you and break it. Mind Control can be kicked. Double interrupt teams are annoying, but I just keep baiting them to kick my Mind Controls so I can switch to heal spells.
You can also use it to keep track of your completed quests, recipes, mounts, companion pets, and titles! This site makes extensive use of JavaScript. Please enable JavaScript in your browser. Live PTR. Classic TBC. Quick Facts. Links WeakAuras Export. Sacrificial Pact is no longer target capped and now deals reduced damage beyond 5 targets. Reanimated Shambler legendary effect is no longer target capped, applying a Festering Wound to all enemies and now deals reduced damage beyond 5 targets.
Abomination Limb is no longer target capped and now deals reduced damage beyond 5 targets. This potentially makes Shackle the Unworthy good for AOE situations if you can get the full duration of damage on each target. This could be good for large AOE packs.
0コメント