Ff13 what is debuffing




















Saboteur ability. Deals extreme ice and water damage to all enemies, with chance of inflicting Imperil. Changes Dahaka's elemental strengths and weaknesses as well. Deals extreme fire and lightning damage to all enemies, with chance of inflicting Imperil. Deals moderate damage to enemies in range and launches them into the air. Also inflicts Imperil.

After a short period, deals major damage to a single target through five attacks that can inflict Slow, dispel status enhancements, and remove status ailments from the user. Attacks target with a water orb. May cause Slow or Daze. Deals 10, base damage. May inflict Pain or Fog and dispel up to three status enhancements. Can bypass Provoke. Deals major damage to all party members and may inflict Curse and Fog.

Restores the user's HP to full, removes all status ailments, increases stats, and raises status resistances. Restores the user's HP to full and removes all status ailments. User glows purple. Deals major damage and inflicts Daze on the entire party. Can dispel up to seven status enhancements. Deals major damage and inflicts Daze on all targets. Sentinel ability. Eidolon ability. Inflicts Doom on the party leader, starting a countdown timer that causes instant Game Over.

Full ATB skill , Enemy ability. Deals two attacks to all targets in range. Dispels two status enhancements when used by Tiamat Eliminator. Unleashes six projectiles against the party member who was targeted before.

Dispels six status enhancements when used by Tiamat Eliminator, which also does not require targeting. Cancel Save. Universal Conquest Wiki. Reduce target's physical resistance and deal magic damage. Reduce physical resistance and deal magic damage within a wide radius. Targets all enemies. Reduce target's magic resistance and deal magic damage. Reduce magic resistance and deal magic damage within a wide radius.

Poison target and deal magic damage. Poison and deal magic damage to targets within a wide radius. Reduce target's elemental resistances and deal magic damage. Reduce elemental resistances and deal magic damage within a wide radius. Reduce target's ATB gauge recharge rate and deal magic damage.

Reduce ATB gauge recharge rate and deal magic damage within a wide radius. Disable target's spell-casting abilities and deal magic damage. Prevents use of all magical related abilities. Disable enemy spell casting and deal magic damage within a wide radius.

Disable target's physical abilities and deal magic damage. Prevents use of all physical related abilities. Disable enemy physical abilities and deal magic damage within a wide radius. Lower target's odds of interrupting actions and avoiding interruption of own.

Increases the chance of actions being interrupted by the opponent and decreases the chances of interrupting the opponent's actions. Render targets within a wide radius interruption-prone and deal magic damage.

Stun target, rendering it vulnerable, and deal magic damage. Target is unable to take action, and takes more damage from the next attack, which dispels the status. Stun and deal magic damage within a wide radius. In the beginning the Universe was created. This has made a lot of people very angry and has been widely regarded as a bad move. Thanks all! Any chance you got a weapons FAQ hidden somewheres?? More topics from this board What are the best weapons for each character, and why?

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