We did not have first pick this game, so no Rengar for us. They took Rumble with their first selection a good choice , then we countered with Shyvana and Cho'gath. When they picked two melee AD bruisers in the form of Pantheon and Gangplank, we responded by taking Jayce, who was a very strong option against those champs. When the game began, their team invaded our jungle at level 1. We had already discussed this, and did not think that we could beat them, so we simply retreated and I started in the top jungle instead of the bottom jungle.
This game offered up a classic example of competing metagames. Because they had a duo lane splitting farm, the only way for their team to win was to kill our bottom laner in the 1 vs 2 lane over and over again. On the other hand, if poor Spreekaway could successfully manage to survive the laning phase, we would eventually pull way ahead by virtue of farming an additional income source. This was just like the discussions that had taken place on Summoner's Rift in early when people debated the merits of having a jungler.
Which metagame plan would work better here? We narrowly missed First Blood on Rumble when he escaped with 4 HP, less damage than a single minion attack. They managed to both hit level 4 while Spreekaway was still level 3, then dove him under his own tower.
I was close enough to be able to help out, and while Spreekaway did die, I was able to take a kill in response and mostly break even. With every minute that passed, we were pulling further ahead as a team. Their Gangplank had 5 CS, for example, while all of us had close to two dozen. More levels also made him more tanky, and started to rule out the possibility of further dives. With no Smite, I could take every red buff even if they came to contest it, and holding two champs in bottom lane gave us every Dragon uncontested.
By the 10 minute mark, Spreeaway was an unkillable monster Cho and we had pulled extremely far ahead in the global gold total. Mopping up from there was largely academic. We won a team fight, took top tower, and they surrendered. Spreekaway was the team MVP for successfully pulling off the 1 vs 2 bottom lane. No first pick for this game either, meaning no Rengar for our team. They grabbed Lee Sin first, we countered with Shyvana and Cho'gath the core of our team strat , and then took Mordekaiser with the last pick.
Mordekaiser was a bit of a feast or famine champion on Twisted Treeline, either giving you a ghost and turning fights into a 4 vs 2 situation, or getting shut down and becoming completely useless. It wasn't my favorite pick, but we had seen it work before. They had a strong team of Lee Sin, Singed, and Irelia; we thought that Lee Sin would be jungling, but he did not take Smite for some reason. Their team once again had two champs in bottom lane against Spreekaway's Cho'gath, same as in the last game.
Their team tried a couple of early ganks after pushing to tower in bottom lane, but we were able to dodge all of them successfully, giving me more time to continue farming the jungle. We went in the first real fight at red, losing VarisNox but taking the red buff and claiming First Blood in the process.
Poor communication cost us a few unnecessary deaths, but I was still the only one farming the jungle and giving us a general leg up in the larger picture.
This team was definitely more capable than the other ones we had been playing so far, and we traded an uncontested Dragon for our bottom tower right around 10 minutes. Even though they had been splitting farm in bottom lane, they had still picked up enough kills to be effective as a team. They made a nice play to dive Varis with all three members of their team and kill them, then head straight for Dragon. However, we already had Dragon warded and with the combination of Smite and Cho'gath Feast, we were able to steal it and then ace them in the following teamfight, with Spreekaway claiming a triple kill.
This was the obvious play of the match and put us far ahead, even though it had been a narrow run thing. We then had another nice fight where we caught them without Singed, killing Lee Sin and turning the victory into a Dragon and red buff.
That should have been the end of the game, but we misplayed a push into the enemy base afterwards and started doing some serious throwing of a seemingly assured victory. Fortunately they overpushed in turn after taking our top tower, we won the subsequent team fight, caught them at Dragon again claiming it with another Cho'gath Feast and then patiently pushed into their base to end the game.
Even though we all died in the process of killing their Nexus tower, it was worth it. Once that tower died, the game was over, and the next push finished things off. I actually caught Irelia trying to do Dragon on low health, Smited the Dragon away from her, and then killed her as she tried to run away. This was a fun game to play, decently challenging while still coming out on top. We were thrown off at the beginning of this game when the other team used their first pick on Cho'gath, a champion that we had used to great success in all six of our previous matches.
We ended up taking Xin Zhao and Rumble to complement Shyvana, while they loaded up their team with Malphite and Jayce. They had a very good team for this map, lots of crowd control and ranged poke with Jayce. Their team again did not have a jungler, running two champs in bottom lane and solo Jayce in top. This is where we would have liked to have had Cho'gath, for the 1 vs 2 matchup in bottom lane, but Varis handled it OK with Rumble. I got too greedy trying to clear a small camp around 4 minutes, which nearly baited us into a terrible fight.
Should have just left that small lizard and come back for it later Their team caught me transitioning between lanes and scored First Blood, but we were then able to kill two more of their champs, turning the fight into a exchange. With their Malphite sitting at 1 minion kill, this put us into a comfortable lead.
We were farming the jungle while they were still splitting gold and experience in bottom lane. We took the first red buff, then the first Dragon, and were in great position to win the match.
Unfortunately this proved to be the most disappointing game of our run, as we ultimately wasted away a significant lead. We aced them in a great teamfight at the 13 minute mark, then went and took Dragon, scoring another kill on Jayce when he came to try and stop us.
We won another Dragon fight at 21 minutes, and Dragon, and at this point I would have wagered anything that we were going to win the game. Our problem was our inability to get into their base; without hard crowd control on our team, they kept disengaging and running away from every fight.
We couldn't stop them from Flashing over a wall or using Malphite ult to escape or using Jayce's Acceleration Gate to race everyone to safety. This was where we felt the lack of having Cho'gath ourselves, as his Rupture and Silence would have meant kills instead of narrow escapes for the other team.
When we tried to push towers, they had outstanding wave-clearing power with Cho'gath and Jayce poke. We tried to go into a 2 and 1 split push, but unfortunately Varis got caught by a Malphite ult in the process. Lux Warmother Zed. League of Legends. Champions List of champions Free champion rotation. Skins Chromas Summoner icons Emotes Wards. Items Runes Controls Minions Monsters.
Public Beta. Other Titles. Explore Wikis Community Central. Register Don't have an account? Twisted Treeline. History Talk 1. Do you like this video? Play Sound. In order to do this, champions must traverse down one of two different paths or lanes in order to attack their enemy at their weakest points they can exploit. Both teams have their lanes defended by numerous turrets ; each turret grows in strength the closer it gets to its respective nexus and each turret must be eliminated in order to gain access to the next turret in that lane.
Cooperating with fellow summoners is an absolute requirement for success, as it is easy for a champion to find themselves ambushed by enemies in the lanes of the map. Those who venture inside the ruins and wander through the Twisted Treeline seldom return, but those who do, tell tales of horrific creatures and the vengeful dead.
The basic strategy consists of having one player in each lane, and a jungle in between. Work with your teammates to use the close lanes as a chance to kill enemy champions as a team. The next level of strategy is to funnel both jungle and top wave resources into a single attack speed scaling champion. Because of the "middle" lane, champions with the ability to hop the wall or roam effectively are very powerful. The jungle is easier to clear than in Summoner's Rift.
The jungle is good to sneak on the opponent and also to outsmart them by running away or baiting them into a bad position. AD carries are viable, but they must be protected by their team like on Summoner's Rift. The lair of Vilemaw is a high-value objective. Be aware of the location of enemy champions to know when they are attacking Vilemaw.
The shop does not have wards, so vigilance is the only means of protecting Vilemaw from the other team. Although wards do not exist in the shop, some champions like Caitlyn , Heimerdinger , Jhin , Maokai , Nidalee , Shaco , Teemo , and Zyra have abilities that can be effectively used as wards. Notes: Nexus turrets regenerate 1 health per second. Twisted Treeline houses the life essence of two spirits that were once mortals before the Ruination.
The Twisted Treeline's remake is heavily influenced by Elise's concept and development. Twisted Treeline Shopkeeper After capturing one of the two altars on Twisted Treeline, champions originating from the Shadow Isles , which include Hecarim , Mordekaiser , Elise , Karthus , and Yorick , the summoned 'spirit' will say unique messages to those particular champions. The messages are different for west and east altars , representing good and evil respectively.
This, however, excludes Evelynn , because Riot didn't want to give too much information about her lore, and Thresh , because lines for him have not been recorded yet. In addition, all Shadow Isles champions can also hear additional lines available to all of them, including Evelynn and Thresh.
All the messages can be seen here or on the altar page. Ebonmaw's skeletal remains can be seen scattered around Vilemaw's lair. If two champions dance in front of Vilemaw within 5 seconds, he will join in by doing the Carlton. During the Fall of , for the Harrowing event, Riot introduced the game mode called Hexakill mode on this map.
During the end of May and the beginning of June , Hexakill mode was featured again on this map. This time players could ban 6 champions in a match through the Blind draft pick. Twisted Treeline only has one kind of shopkeeper on both sides of the maps.
Its appearance resembles that of a headless horseman adorning a pumpkin for a head. The Twisted Treelines was released shortly before the game officially launched. October 27, Released publicly in custom games [5] March 30, Released for normal games [6] The Twisted Treeline map was reworked, and the new version released with patch V1.
Last Edited: 15 Mar pm. Two lanes to fight your way to the enemy base. A jungle populated by fast respawning minions of varying degrees of toughness. Powerful turrets defend key areas on the map.
You must confront these in addition to your enemies if you are to make headway toward victory. Two bases at opposite sides of the map, populated by a shop, a nexus and one turret to defend the nexus. Two altars situated on both sides of the lower jungle. Securing an Altar will lock it, making it unable to be taken by the opposing team for 90 seconds. It is important to note that if a team manages to secure an altar, they will have vision of the altar for as long as they hold it.
If an enemy unit walks over the altar, they will be revealed. The altars will grant you great power and will be the key to snowballing the game or catching up from behind.
Therefore, it is important to secure an altar the moment they become available at 3 minutes. Most of the time, junglers will finish clearing their entire jungle route with a few seconds to spare.
At this time, both altars will open up. Even though neither team has control of the altars, you can still see the progress of capturing the altar through the fog of war. If both enemy laners are present and the altar starts being taken, you now have perfect information. It is imperative then, that your laners are not only alive, but ready to fight at In a 3v3 match, if a single laner dies, the jungler is open to being invaded and the resulting collapse will result in losing precious early resources and the first altar.
Capturing an Altar results in every team member getting 80 gold! That's nearly extra gold if you are able to secure both altars. The fact that there are no wards on Twisted Treeline makes invades and rotation a tricky situation. If, for example, you see the enemy jungler on their altar, it might be time to launch a gank instead of taking your own altar.
Or perhaps if the enemy jungler is not taking their altar, it would be good to suspect a gank or an invade. Lack of vision will lead to a lack of control and pressure if not properly dealt with. Laners must delicately push to deny waves but also roam and show presence or else the enemy team will punish overextension and lone players. Make sure to use your trinket, Hextech Sweeper, and communicate your cooldown to your teammates. A gank can be thwarted by a single sweep.
The map is small enough that if an enemy unit disappears off the minimap for more than a few seconds, they could be hiding in any bush or setting up a play.
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